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}TinT{ - LiQuId
04-02-2007, 12:03 AM
Ok ya know how they have 64 palms and what not with their byakugon they close chakra points and what not right, so what if those skills drained an enemies chakra?(or just not certain moves but when a byakugon is activated they automatically with reg melee drain theire chakra at a slow/steady rate)
what do you guys think?

RockyDr
04-02-2007, 03:38 AM
Well, since there won't be any Hyuuga in the first release...they don't really need to worry about that right now..

However, if they do put Hyuuga in the second release then yes I think its a good idea to have regular melee drain chakra while Byakugan is activated.

}TinT{ - LiQuId
04-02-2007, 04:13 AM
Maybe a fourth party mod team member(if they exist) will see it and take it into consideration xD lol but yeah IJ ust read today that its just Naruto and Sasuke but im not dissapointed, not in the least, I get a naruto mod. lol

farguc
04-20-2007, 07:09 PM
yeah it could not only take away regular amount of health damage ,but it also could take away chakra :)

}TinT{ - LiQuId
04-20-2007, 11:59 PM
for sure ^.^ that would be so tight lol.

pitbulkun
04-22-2007, 01:21 PM
u can make the byakugun and the chakra points , and the taijutsu !!!

}TinT{ - LiQuId
04-22-2007, 09:20 PM
yeah maybe make his taijutsu stronger but makeing the chakra points would be kinda difficult considering you'd have to model all the chakra points. that might be excessive work to our loving team.

Dome
04-26-2007, 07:01 PM
Also, if each hit drains chakra, it could be somewhat imbalanced, not?

SkullStrife
04-27-2007, 03:22 PM
i think that Neji should just make damage in the HP and the "Chakra Points" (for example.. each hit, 30 damage and 15 loss of chakra points, but NOT absorbing) and when he activates his byakugan his power increases (and his defense) and only with byakugan activated (wich decreases his own chakra) he can atack with his "64 points" (and his absolute defense) and the baykugan also spends chakra, so is not imbalanced. Also if we consider that neji is not very good at long range atacks =)

}TinT{ - LiQuId
04-30-2007, 10:50 PM
i think skulll strife has GREAT input ^.^

Mavrick
05-02-2007, 12:36 AM
i think that Neji should just make damage in the HP and the "Chakra Points" (for example.. each hit, 30 damage and 15 loss of chakra points, but NOT absorbing) and when he activates his byakugan his power increases (and his defense) and only with byakugan activated (wich decreases his own chakra) he can atack with his "64 points" (and his absolute defense) and the baykugan also spends chakra, so is not imbalanced. Also if we consider that neji is not very good at long range atacks =)

Very good idea... but I think he should only be able to drain chakra as well as health with his Byakugan activated because without it (And I may be mistaken on this) he can't see the chakra circulatory system or the chakra points.

Neji isn't the best at long range attacks, but he can defend them almost flawlessly. With his Byakugan circling 359 degrees and the chakra he pushes up through the 360th degree in order to decipher incomming attacks, it's very hard to get a hit on him in the show. But this is a game so it all depends on the players skill in the end. Neji will definately be one of the harder characters to play if and when he is released.

s3x MOBABY s3x!

}TinT{ - LiQuId
05-02-2007, 01:34 PM
yeah... but ill tell ya if hes released... im so gonna be using him... so often... lol unless he gets overpopular.. than ill have to switch to a less popular char.

farguc
05-02-2007, 10:09 PM
I know how about that lil annoyin monkey from 3rd movie :D jk jk

}TinT{ - LiQuId
05-04-2007, 03:57 AM
O_o tad off topic?

Mavrick
05-05-2007, 12:09 AM
It was sort of on topic... he was refering to your statement about switching to an "unpopular" character... in which that the said monkey from the 3rd movie is that "unpopular" character.

Aside from that, I was wondering if Neji's Kaiten (Heavenly Spin) will be in the game. For instance, at the sacrafice of some amount of Chakra points each second, Neji can spin and deflect all incomming attacks... I think that would be handy, but the Chakra cost would have to be high to prevent people from spamming it.

AnbuOne
05-13-2007, 10:06 PM
I was wondering if Neji's Kaiten (Heavenly Spin) will be in the game. For instance, at the sacrafice of some amount of Chakra points each second, Neji can spin and deflect all incomming attacks... I think that would be handy, but the Chakra cost would have to be high to prevent people from spamming it.

It would be nice to have that attack, but I don't think that high chakra cost is the solution to spamming. I think the way to go is cooldowns. We don't want people spamming it for a couple of seconds, sacrificing all their chakra for the kill, just so they can go hide and regen their chakra and do it over again. With a cooldown they will be forced to use Neji's other abilities.

farguc
05-13-2007, 10:11 PM
id say it would be good . but if sasuke runs with chidori or lee with his gates , or naruto wit his rasengan neji wouldnt be able to defend him self.remember game has to be balanced.

AnbuOne
05-14-2007, 10:35 PM
Ok lets revise this then. Maybe there should be a cooldown still (I am a firm believer that high cost isn't the solution), but maybe the cooldown should be shortened to 1.5 or 2 seconds. Here are some problems that a shorter cooldown could provide a solution for:

A) Invincible character (spammers)
~ Neji will not be able to spam the attack, dodging every attack that comes his way, if there is a cooldown on his absolute defense.

B) Death while cooling down
~ 1.5 to 2 seconds gives the pursuing characters a chance to kill Neji while he cools down. It is not a big gap, but its enough. This does not necessarily mean that Neji will die - if the player using Neji is skilled enough they should be able to avoid attacks long enough to use their defense again.

Tell me if there are any problems with my idea, and I'll see what I can think up solution-wise.

farguc
05-14-2007, 11:01 PM
atleast 19 secs ,but not 2

kyuzo
05-15-2007, 12:48 AM
i think 2 is to short and 19 is to long , so we wil go with the number in the middle 10, cuz remeber thier are normal blocks and you can dodge or backflip you way out of everything

AnbuOne
05-15-2007, 02:09 AM
Fine, I'll agree with something as high as 6 to 8, but 10 is too high and 19 is WAY too high. You have to remember that this attack isn't meant for offense. It is meant to be used defensively. And what I mean by the cooldown being 6 seconds is that the cooldown starts AFTER the attack has ended (not while it is still occuring). You should not be able to move while doing it, and it should keep you safe from attack for about 5 or 6 seconds.

I would also like to add that when I originally came up with the 1.5 to 2 seconds I completely forgot that the attack should last a couple seconds. I was thinking of it as an instant deflect-all. My bad :P . Too much Naruto Arena for me (the spin defends for one turn, not very long lol).