Mavrick
09-04-2006, 08:23 PM
Couldn't decide which forum to put this in so I put it in with the suggestions. Anyway, I got to thinking, in a game with more than 2 people playing, how would Melee Combat work? To better explain my question, here's a scenario:
For instance, let's say Naruto(1) and Sauske(1) are fighting, and Naruto(1) gets Sauske(1) down to 5 HP. Then let's say another person, Naruto(2), enters the picture. Can Naruto(2) just jump in and interrupt the skirmish and like knock out Sauske(1) for the finishing blow?
Here is where my question ends and my suggestions begin:
Maybe you could use a protective "bubble" around the 2 fighters while they are engaged in combat. This is closely related to ESF's style of melee combat, where you cannont enter the bubble or hurt anyone inside of it while a melee sequence is initiated. Then when the 2 players finish their session of combat (When they break off from each other) then anyone else can come in and attack.
P.S: If there is already a system in place to prevent the above scenario, then just disregard my suggestion.
The above question/suggestion also brings me to another idea I was pondering about. While in Melee combat, each player should have an option to break away from combat at anytime. Of course, you would have to set up a system of some sort that would not allow the person to do it everytime. This would prevent someone from being locked in melee combat for long periods of time, only being able to use melee attacks and not mix it up with some other jutsu. The reason I bring this up is because in ESF, (Yes, I use ESF as an example a lot, but the 2 mods seem to share a similarity to me for some reason) people who were only good at melee combat would just keep charging people and keeping them locked in combat so the other person couldn't use any abilities or anything... made the game sort of a pain when you couldn't use all the other cool attacks.
For instance, let's say Naruto(1) and Sauske(1) are fighting, and Naruto(1) gets Sauske(1) down to 5 HP. Then let's say another person, Naruto(2), enters the picture. Can Naruto(2) just jump in and interrupt the skirmish and like knock out Sauske(1) for the finishing blow?
Here is where my question ends and my suggestions begin:
Maybe you could use a protective "bubble" around the 2 fighters while they are engaged in combat. This is closely related to ESF's style of melee combat, where you cannont enter the bubble or hurt anyone inside of it while a melee sequence is initiated. Then when the 2 players finish their session of combat (When they break off from each other) then anyone else can come in and attack.
P.S: If there is already a system in place to prevent the above scenario, then just disregard my suggestion.
The above question/suggestion also brings me to another idea I was pondering about. While in Melee combat, each player should have an option to break away from combat at anytime. Of course, you would have to set up a system of some sort that would not allow the person to do it everytime. This would prevent someone from being locked in melee combat for long periods of time, only being able to use melee attacks and not mix it up with some other jutsu. The reason I bring this up is because in ESF, (Yes, I use ESF as an example a lot, but the 2 mods seem to share a similarity to me for some reason) people who were only good at melee combat would just keep charging people and keeping them locked in combat so the other person couldn't use any abilities or anything... made the game sort of a pain when you couldn't use all the other cool attacks.